Final Fantasy 16 update 1.31 patch notes: The Rising Tide

The Rising Tide DLC is bringing along an update

Square Enix

The Rising Tide DLC for Final Fantasy 16 will be out on April 18, 2024 for PS5 – and it won’t come alone: Update 1.31 for the JRPG will be swept in along with the wave of fresh content. In this patch you will find tons of bug fixes as well as balance adjustments and some brand-new Orchestrion rolls.

A huge quality-of-life improvement added to the game is the quick-complete function for quests: After finishing a task, you can directly teleport to the person giving you the mission in order to talk to them and wrap things up. Some side quests have also been expanded upon with cutscenes and provide additional ability points as rewards.

These updates will be free for all players of the game, independent of the DLC.

Find the complete Final Fantasy 16 update 1.31 patch notes below.

Final Fantasy 16 update 1.31 patch notes

Additional In-game Content

  • Orchestrion rolls added to regional shops.
  • Rolls available depend on main scenario progress.

Battle Adjustments

  • Player ATK increased outside of select Eikon battles.
  • Quality of life UI additions made in certain Eikon battles.

Eikonic Ability & Feat Adjustments

  • Two instances of ball lightning will fire when exacting Ramuh's Eikonic Feat Blind Justice.
  • Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.
  • Clive now moves faster while using Blind Justice.
  • Clive can now dodge while using Blind Justice.
  • Clive recovers poise more quickly after exacting Blind Justice.
  • When canceling Bahamut's Eikonic Feat Wings of Light, the Megaflare charge will only deplete to the next gauge level.
  • A dodge is conducted when initiating Wings of Light.
  • Successfully dodging an enemy attack when initiating Wings of Light will trigger a Megaflare Dodge.
  • Parry animation when using Odin's Eikonic Feat Arm of Darkness has been changed.
  • The minimum jump height for initiating Stomp has been lowered.
  • The direction Clive faces after using Swift Recovery has been adjusted.
  • Limit Break attacks now lift enemies instead of knocking them back.
  • Gouge damage is increased.
  • Gouge will damage is increased.
  • Gouge recast time is reduced.
  • Aerial Blast now dispels certain ranged magic attacks.
  • Aerial Blast will damage is increased.
  • Windup area of effect is increased.
  • Earthen Fury recast time is reduced.
  • Flare Breath now dispels certain ranged magic attacks.
  • Flare Breath now lifts enemies instead of knocking them back when canceling the ability.
  • Flare Breath damage is increased.
  • Satellite damage is increased.
  • Satellite recast time is reduced.
  • Satellite will damage is increased.
  • Ice Age damage is increased.
  • Ice Age will damage is increased.
  • Ice crystal generated when using Rime will now better draw in nearby enemies.
  • Rime will damage is increased.
  • Gungnir recast time is reduced.
  • Gungnir will damage is increased.
  • Heaven's Cloud chained follow-up attacks can now be focused on a single enemy by locking on to the enemy.
  • Heaven's Cloud will damage is increased.
  • Heaven's Cloud recast time is reduced.

Accessory Adjustments

Effectiveness of the following accessories has been improved:

  • Favor of Wind (Gouge)
  • Favor of Wind +1 (Gouge)
  • Breath of Earth (Earthen Fury)
  • Breath of Earth +1 (Earthen Fury)
  • Breath of Darkness (Gungnir)
  • Breath of Darkness +1 (Gungnir)
  • Breath of Darkness (Heaven's Cloud)
  • Breath of Darkness +1 (Heaven's Cloud)
  • Cavall's Fang
  • Cavall's Fang +1
  • Cavall's Bite

Other Changes to Actions

  • Alleviated rare issue of Clive jumping when accessing objects under certain conditions.
  • Made adjustments to when Torgal can be petted and lowered time before re-petting.
  • Made adjustments to calculations for the amount of damage taken when near death.

Quests

  • A “Quick Complete” function has been added, giving players the option to warp directly to a quest-giver upon completing a quest's final objective.
  • A new quest icon has been assigned to quests which reward collectables.
  • Ability Point awards for certain side quests have been increased.
  • Additional cutscenes have been added to certain sidequests.
  • Minor changes have been made to cutscene staging.
  • New NPCs have been added to certain settlements.

System

  • Added "Custom" controller type.
  • Go to Controller Layout on the System tab in the Main Menu to freely assign functionality to the buttons on your controller.
  • Skill Sets have been added.
  • Players can now save up to 5 skill sets. Swap between sets with L1/R1.
  • The following functionality has been added to Photo Mode:
  • Focal Distance adjustability in Depth of Field setting
  • Tone Correction
  • Screen Effects
  • Portrait Mode
  • 90-degree rotation in Roll functionality
  • Minor updates and additions to the Thousand Tomes.
  • Visual updates to the State of the Realm timeline slider.
  • Updates and additions to the UI and various menus.

Bug Fixes

The following issues have been addressed:

  • Graphics not appearing correctly in certain cutscenes.
  • Incorrect character motion in certain cutscenes.
  • Inability to progress in certain quests.
  • Progression markers not displaying properly.
  • NPC names not properly updating in conjunction with game progression.
  • Problems with menu functionality when speaking with NPCs.
  • Enemies not acting properly in certain battles under certain conditions.
  • Issues with camera work in certain battles.
  • Enemy effects not displaying properly in certain battles under certain conditions.
  • Enemy names not appearing properly under certain conditions.
  • Certain abilities not hitting targets properly.
  • Precision sic not executing properly with certain abilities.
  • Certain ability effects not displaying properly under certain conditions.
  • Issues with camera work during certain abilities.
  • Instances of limit break/ability effects not properly triggering.
  • Auto Torgal not functioning properly in the Hall of Virtue (training mode).
  • Issues with party ally AI.
  • Collision detection in certain stages and fields.
  • Issues with character motion.
  • State of the Realm menu icons not updating or displaying properly.
  • Slight discrepancies in State of the Realm content.
  • Rare instances of past State of the Realm content being unavailable for viewing.
  • Graphics not displaying properly in Photo Mode when using certain photography methods.
  • Text and Icons not displaying properly on the world map under certain conditions.
  • Instances of current location not displaying properly on world map.
  • Instances of region map icons not displaying properly.
  • Instances of controller vibration and adaptive trigger functionality not working properly.
  • Menu layout not displaying when switching between languages.
  • Config settings not changing properly when restoring defaults.
  • Incorrect screenshots and videos in certain tutorials.
  • Tutorials not appearing at proper times.
  • Inability to obtain certain redeemable items when starting New Game+.
  • Notices not appearing at proper times.
  • Instances of sound effects not playing at proper times.
  • Various spelling and grammar mistakes.
  • Various instances of game crashes.

Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg