Fortnite Rocket Racing: Neon Rush patch notes

Season 0 was merely the beginning

Epic Games

Fortnite Rocket Racing Season 0 is done, marking the beginning of a new era for the racing game you can play inside Fortnite – it’s the dawn of Neon Rush. Epic Games won’t number seasons in Rocket Racing in the traditional way, keeping things a little more flexible. 

For all intents and purposes, though, you can definitely consider Neon Rush as Season 1 for Rocket Racing, bringing an array of fresh content and possibilities to the mode. Check out the Fortnite Rocket Racing Neon Rush patch notes below.

Rocket Racing: Neon Rush – new tracks

  • Jackrabbit: Drift and take shortcuts for a slick city finish. (Difficulty: Novice. Track unlocked in ranked racing at Bronze I.)
  • Tri-City: Air dodge between different roads for a true freeway experience. (Difficulty: Novice. Unlocked in ranked racing at Silver I.)
  • Conduit: This rainforest city features waterfalls… and a giant free fall. (Difficulty: Expert. Unlocked in ranked racing at Platinum I.)
  • Delirium: How well can you handle driving upside down downtown? (Difficulty: Expert. Unlocked in ranked racing at Diamond I.)
  • Slap Happy: Take a break from the neon nightlife by drifting ‘round a humble town. (Difficulty: Advanced. Unlocked in ranked racing at Gold I.)

Rocket Racing: Neon Rush – creator tracks and rank reset

Using the Unreal Editor for Fortnite (UEFN), creator-made Rocket Racing tracks are on the menu now. You can either find them in one of the five newly added rows in the track pool or directly access them via a Fortnite island code – business as usual. You won’t be able to play ranked matches on community-made tracks just yet, but Epic is considering this for the future.

Speaking of ranked matches: Neon Rush has brought about a rank reset for everyone. Your efforts last season weren’t for nought, though, as your new starting rank will depend on where you ended Season 0 at.

Rocket Racing: Neon Rush – speed run and quest rewards

All tracks made by Epic Games can be played as Speed Run tracks now, giving you more environments to compete for the fastest time in.

In addition, the Neon Rush kickoff quests bring new rewards to the game: You can complete the missions until Neon Rush ends to unlock the Aetherius Wheels and 13 different colors for them.

Neon Rush also features the Fuse Starter Quest Pack, which will be available in the shop starting on April 11, 2024, at 8pm ET. It includes:

  • Fuse Car Body
  • 5 Fuse Decals (Flames, Lightning, Stripes, Wings, Formline)
  • Matius Outfit (Has a Fortnite Style, and a LEGO® Style to use in Fortnite experiences that support LEGO Styles)
  • Fuse Quest Bundle – Complete Quests in Rocket Racing to earn:
  • 13 standard paint colors for Fuse 
  • 2 Fuse Decals (Fluorescent and Whip-Tail) 
  • Silver Rush Style for the Matius Outfit 
  • Gold paint color for Fuse

All car components from this pack are eligible for cross-game ownership with Rocket League. For a list of technical fixes and improvements, check the official website.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg