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Ghostwire: Tokyo is worse on Xbox than it was on PS5

Poor optimization or pushing the hardware, you decide
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Ghostwire: Tokyo has finally come to Xbox Series X|S after a year of exclusivity on PS5, and if reports are anything to go by, it’s not looking good for the Tango Gameworks-developed game. According to a new report from Eurogamer’s Digital Foundry, the Xbox version of the game still has all of the issues the PS5 version had, while even adding more.

According to Digital Foundry, the game visually looks pretty similar on Xbox Series consoles as it did on the PS5, but performance has taken a pretty significant hit. Ray tracing has reportedly been pared back somewhat in the Xbox version, and has new bugs that makes lighting look a little bit strange and misaligned.

The internal resolution is a bit lower on Xbox Series X as well, at 1512p instead of 1620p, but after AMD super resolution upscaling, the difference is apparently pretty minimal. The main issue is apparently the performance, which was already pretty rough on PS5 and is apparently worse on Xbox.

The game’s quality mode is the only one that consistently hits its targeted frame rate, at a locked 30fps, but apparently has poor frame pacing, leading to a game that’s uncomfortable to play and look at. Performance modes aim for 60fps, but regularly dips below that, as low as 45fps in combat.

Even in modes where the PS5 kept to a steady 60fps, like the HFR performance mode, the Xbox Series X reportedly drops frames even in light scenes. The Series S, predictably, suffers the most, rarely hitting 60fps and with worse frame pacing than any other version of the game.

It’s a little bit surprising that it’s launched in such a poor state on Xbox, given Tango Gameworks is a subsidiary of Bethesda, itself owned by Microsoft itself. You’d think that Tango would have all of the resources and backing of Microsoft’s Xbox team behind it, and you’d also think that Microsoft would want its version of the game looking and running at its best.

It’s especially odd given that Tango has released other games, like the excellent Hi-Fi Rush, on Xbox Series consoles without much issue. Granted, that game was a lot less intensive than something like Ghostwire: Tokyo, but it shows that the studio is capable of delivering polished experiences.

Tango Gameworks, Bethesda, and Microsoft have yet to publicly comment on the performance issues or divulge whether or not a patch is on the way. Given the PS5 version still has plenty of issues after a year, we won’t be holding our breaths.