EA's Iron Man will be open-world game, job ad suggests

Ample space to fly around in

Marvel / EA

The Marvel’s Iron Man game in development at EA’s Motive will be an open-world experience, a job listing for a senior technical artist at the studio indicates.

“Motive Studios is looking for a Senior Technical Artist to help oversee the rendering related aspects of an open world action adventure AAA title,” the job ad states. “This position requires high-level artistic sensibilities and strong technical skills; the ability to work with the art and rendering teams to drive the development of new engine features and to guide the content creation to maximize what is available. The candidate must be passionate about making great games, be a strong problem-solver and an effective communicator.”

Seeing as how Iron Man is able to freely fly around thanks to his suit, an open-world concept is probably the best solution for the game.

Iron Man was confirmed to be in pre-production as of October 2023 with studio head Patrick Klaus stating: “We’re still early in pre-production and taking our time to make sure we set the best possible foundation for development. But already, we’re finding so many opportunities to explore story, design and gameplay with Iron Man, and it’s exciting to see the fantasy start coming alive.”

Motive is using Unreal Engine 5 as opposed to EA’s Frostbyte Engine to create the superhero action-adventure – to which we can now add “open-world” as another classifier. Founded in 2015, the company first worked on EA’s Star Wars Battlefront 2 and then created Star Wars Squadrons. After a mystery project was canceled, it was put on the acclaimed Dead Space Remake and began work on Iron Man. 

Recent confusion about a Dead Space 2 Remake being in the works at Motive was dispelled following the announcement that key staff from the Dead Space team would form the core of Motive’s new Battlefield task force.

It’s not just Iron Man that’s confirmed to be an open-world game: Marvel’s Black Panther, which is in development at Cliffhanger Games, seems to follow the same formula. Another job ad has the critical hint: “Reporting to the Design Manager, the Sr. Technical Designer Sandbox  will be instrumental in designing and populating encounters, systems, and gameplay within a dynamic and evolving open world,” the listing explains. “Drawing upon a deep understanding of technical design principles and a passion for creating immersive sandbox experiences, this role demands close collaboration with design teams, AI engineering, and technical art departments to bring our game world to life.”

That means both of the Marvel titles currently in production at EA’s studios will be open-world games.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg