Life By You release date delayed once again, this time indefinitely

Paradox Interactive’s life sim won’t be out any time soon
Paradox Interactive

It’s another delay for Life By You, the competitor to The Sims in development at Paradox Tectonic – in a statement on the publisher’s forum, deputy CEO Mattias Lilja announced that the game is not coming out in Early Access on June 4, 2024, after all. 

It’s not the first time Life By You, which was initially set to be launched in Early Access last year and then earlier in 2024, is being delayed.

“After much consideration, we regret to announce that we have decided to retract Life by You’s Early Access release date, previously set for June 4th. This was not an easy decision, especially since we understand the anticipation and excitement that many players have for the game. However, we believe that additional development time is needed,” Lilja wrote.

He added: “While we would have preferred to commit to a new release window, we believe it is more prudent to hold off while we plan ahead, rather than committing to a new date that we cannot be certain to meet. We will provide more information as soon as possible, until then we want to sincerely thank you for your continued support and patience.”

Life By You’s development is led by Rod Humble, one of the minds behind The Sims and Second Life. Designed as an all-encompassing life simulation with powerful editing tools for players that let them control pretty much every aspect of their world, it’s a very ambitious project – though the footage released for the game so far also looks pretty rough all around.

Paradox Tectonic’s attempt at usurping The Sims is not the only life sim hoping to cut off a slice of the pie before EA and Maxis can present the next iteration of the iconic franchise, but it looks more and more like Life By You may miss its window of opportunity.

Of course, delaying the game’s launch is the right step if it couldn’t fulfill expectations otherwise – in its most recent earnings report, Paradox vowed to return to the days in which only launched quality products after its reputation seriously suffered due to several faulty releases, such as Cities: Skylines 2.


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Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg