Next Manor Lords update will bring fishing ponds to your villages

Alongside Unreal Engine 5 switch
Slavic Magic / Hooded Horse

Slavic Magic has a big update for Manor Lords brewing, which they estimate to arrive in “a few weeks” time. 

The planned patch will switch the game, which is currently built on Unreal Engine 4, over to the more modern Unreal Engine 5, enhancing its already stunning visuals further and – such is the hope – smoothing out any tech issues people may have at the moment.

In addition to this enormous change, the developer teased a feature addition as well: The coming update will add fishing ponds to the maps of Manor Lords, providing your settlements with a new source of food income and nourishment. This will make it easier to secure abundant supplies as well as reach the level of food variety needed to accelerate the growth of your town.

More in that direction is on the agenda for updates further in the future as well – while townsfolk can currently dine on venison, meat from butchered livestock will enrich their diet at some point.

When it comes to the switch to Unreal Engine 5, Slavic Magic is trying to make as many of the advanced performance settings the engine offers as possible optional for players, hoping that those without high-end PCs will be able to run the game without issues while those with enough power will benefit from the possible enhancements to their experience.

“I'm very careful about enabling any performance heavy features in Unreal Engine 5 because I know players want their game running as smoothly as possible,” the developer stated, “but I have to admit that the resolution and sharpness of the new Virtual Shadow Maps system is really impressive.”

Asked if he could make settings like this optional, the developer responded: “I can, and I did.”

Manor Lords, which came out earlier this year on PC as an Early Access title, is already the most impressive looking city-builder on the market – and it seems like the Unreal Engine 5 port will level things up even further.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg