PS5 Pro will reportedly support Sony’s own upscaling tech

Sony’s answer to DLSS and FSR

Sony

Rumors around the PS5 Pro, an enhanced version of Sony’s gaming console, have made their way around the block for a while now. The Verge’s Tom Warren reported that he’s seen the dev documents connected to the new hardware and laid out how the console will be different from what you can buy at the moment.

A major improvement apparently comes with the GPU. According to a citation from the papers, Sony expects GPU rendering to be “about 45 percent faster” on the PS5 Pro compared to the standard issue PS5. A special focus lies on improved ray tracing.

Less improvement can be expected when it comes to the CPU, which is largely the same as the one in the regular PS5, though Sony plans on enabling a new mode that clocks it a bit higher at the cost of some GPU performance.

System memory speed will be upgraded by around 28% with even more gains potentially on the table due to the entire machine’s greater efficiency. This feeds directly into another big plus of the PS5 Pro: Its use of Sony’s brand-new PlayStation Spectral Super Resolution (PSSR) upscaling tech – in essence the Japanese company’s answer to Nvidia’s DLSS and AMD’s FSR.

According to Sony’s documents, there is about 2ms of latency when upscaling a 1080p image to 4K and the inputs are very similar to Nvidia and AMD’s solutions.

The Verge reported that Sony expects developers to make sure that games releasing from this summer onwards will be compatible with its new hardware, so a holiday season launch seems like a solid guess. Naturally, this may yet be delayed if the launch library doesn’t come along – Sony will likely want a host of PS5 Pro-ready games or updates for existing games ready to go with its machine.

According to the report, Sony will continue to sell the regular PS5 alongside the PS5 Pro and wants developers to support both versions.


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Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg