Star Trek: Infinite won’t get any more updates

A stellar journey cut short

Nimble Giant / Paradox Interactive

Paradox Interactive announced that Star Trek: Infinite, the grand strategy 4X game developed by Nimble Giant on the basis of Paradox’s own Stellaris, won’t receive any additional updates – that confirms the community’s fears after two months of silence since the latest patch.

Star Trek: Infinite was released in October 2023 for PC, so it’s been out for merely half a year. “Today, we bring news regarding the future of Star Trek: Infinite, a journey we've embarked on together with a lot of excitement,” Paradox stated. “Sadly, we must inform you that Star Trek: Infinite will not receive further updates.”

Paradox continued the statement by thanking developer Nimble Giant, IP holder Paramount, and the community for being part of the short journey. Star Trek: Infinite’s future is now in the hands of the players, who could expand on the base game with mods, if they so desire.

Back in December 2023, it sounded like discussions regarding the game’s future were already going on. “We are now in discussions on what our future roadmap looks like, what the game needs and what type of resources we need to hit those goals. We are still in the early stages of this discussion however and don’t have any information to release at this time,” an update said at the time.

It’s not the first time that Paradox pulled the plug from a project it deemed a lost cause – last year, it very quickly dropped support from Harebrained Schemes’ The Lamplighters League, citing a renewed focus on its core niche of strategy and management games.

In reaction to the news, players have been leaving negative reviews on the game’s Steam page, warning other users from picking up the title.

Though not exceptional by any means, especially in comparison to Stellaris, and suffering from technical issues, Star Trek: Infinite succeeded in bringing the universe to life, paying attention to even minor details in ship designs and event descriptions – for Trekkies, it was a strategy game of great flavor that was easily approachable.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg