Age of Mythology Retold’s first DLC will bring all-new Chinese pantheon

Retold will not just reimagine Age of Mythology

Fans of the Age series have been waiting for Age of Mythology Retold for a long time and now that Microsoft has finally unveiled what is undoubtedly one of the best strategy games shown off during Summer Game Fest 2024, the company’s ambitions are getting clearer: Age of Mythology Retold is not just a remake of the classic RTS, but will in fact expand its former boundaries.

During a deep dive video, which you can watch below, Emma Bridle – the title’s director of player engagement – confirmed that the first of two planned Age of Mythology Retold expansions will be adding an all-new Chinese pantheon to the game, bringing a fresh flavor to the divine battles that rage on during matches.

Naturally, she was coy about any additional details, so we’ll have to be more patient for those juicy bits.

Like many strategy games, Age of Mythology Retold offers players who purchase the Premium Edition easy access to the two planned DLC packs – they’ll automatically be unlocked without further need to open the pocket book once they’ve launched.

When it comes to the second DLC, nothing else is known aside from the fact that it will also bring a completely new pantheon to the game.

In the base game, players will have the option to choose their divine leaders from the Greek, Norse, Egyptian, and Atlantean pantheons, so the two DLCs are expected to expand the pool of available gods by a third, adding a ton more variety.

In the deep dive watchable above, Microsoft also announced the release date for Ara: History Untold, its upcoming turn-based 4X strategy game.

Marco Wutz


Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: