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Cities: Skylines 2 hotfix 1.0.11f1 patch notes: First round of performance optimization

Colossal Order is delivering some performance boosters
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The launch for Cities: Skylines 2 has been marred by flaws in the game’s performance, which means that developer Colossal Order has some work ahead of itself. Hotfix 1.0.11f1 has now arrived for the Steam version of the game with the Windows Store getting the update a bit later.

In this hotfix, Colossal Order optimized aspects of the game like depth of field, fog, and global illumination to eliminate some of the performance issues players have been experiencing. The level of detail setting has been decoupled from the rendering resolution, which should produce more consistent performance at high resolutions.

Cities: Skylines 2 screenshot of a large city.

Colossal Order has pushed out the first of many updates for Cities: Skylines 2.

For most players, the game’s issues can be mitigated by using certain Cities: Skylines 2 settings to increase performance, which have been recommended by the developers.

Colossal Order stated that the Cities: Skylines 2 problems are not rooted deeply in the game’s foundation, so these issues should be manageable given some time.

You can find the full Cities: Skylines 2 hotfix 1.0.11f1 patch notes below.

Cities: Skylines 2 hotfix 1.0.11f1 patch notes

  • Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
  • Minor optimization with fog
  • Depth of field optimizations and tweaks
  • Global illumination tweaks
  • Optimized stutters when buildings spawn/level up
  • Optimized various stutters across all systems
  • Fixed crash after upgrading wind turbine
  • Fixed crash when car crashes into still hidden car with trailer
  • Fixed crash with mesh loading (that happens with low settings mostly)

Make sure to check out how to fix the Cities: Skylines 2 “not enough customers” message and the Cities: Skylines 2 beginner tips to get started.