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Cities: Skylines 2 mod editor release delayed

Shortly after launch has become “a couple of months”
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While Colossal Order communicated early that Cities: Skylines 2 won’t have mod support right at launch, players expected to have user-created content available shortly thereafter. However, Colossal Order has now stated that the release of the mod editor is off “a couple of months.”

“Our goal is to release the Editor as soon as possible, and we will keep you updated on the progress,” a post published on Steam read. “We expect it will take a couple of months to get the Editor in a shape where we can release it, but we don’t have a concrete timeline yet as we don’t want to make promises we can’t keep.”

Cities: Skylines 2 screenshot of a sprawling city.

Players of Cities: Skylines 2 will need more patience until mod support arrives.

This is a huge disappointment for the community and adds even more fuel to the criticism about the state the game launched in, which mostly centers around performance problems. Frequent updates have somewhat mitigated those issues, but Colossal Order stated that fans shouldn’t expect the same rate of patches to continue going forward.

“In the last three weeks, we’ve had a very quick pace with the patches. There is one more of those landing soon, but after that, we’ll be focusing on bigger fixes that take longer to work on,” the update on Steam said. “The team is now focusing on LODs and improving GPU performances, and while geometric LODs are largely automated, there are a ton of tweaks and adjustments required. We are expecting a relevant performance boost with these asset fixes. The workload is significant and unfortunately, there is no silver bullet to improve the performance at once, instead, it requires several tasks completed before we are happy with it. This results in less frequent updates so we won’t have weekly patches going forward.”

While updates will come out slower in the future, players can at least expect that the focus will remain on making performance improvements.

Both the mod editor and the performance updates will already be part of the console edition of Cities: Skylines 2, which Colossal Order and Paradox Interactive want to release in the first half of 2024. That, at least, is the latest possible date for the arrival of mod support as of right now.