Skip to main content

Frost Giant reveals crowd-equity campaign to finance Stormgate marketing

Following a successful Kickstarter campaign
  • Author:
  • Publish date:

Frost Giant Studios, the developer working on upcoming real-time strategy game Stormgate, has announced a crowd-equity campaign via StartEngine to bolster its war chest. It wants to use the additional funds raised this way to finance a large “strategic marketing campaign, setting the stage for Stormgate’s Early Access launch this summer,” according to CEO Tim Morten.

“Frost Giant Studios' crowd-equity offering on StartEngine will enable private investors and passionate players to actually be our business partners, to help launch Stormgate in the best way possible – together,” Morten said in a press release. “This initiative invites our supporters to upgrade into shareholders, directly benefiting from the game's financial success.”

Frost Giant Studios logo in front of a wintery background.

Frost Giant Studios is seeking more funding for Stormgate.

The full campaign will launch in March 2024, but Frost Giant wants to attract early investors with a 5% share bonus only available in February 2024.

Frost Giant just recently concluded a successful Kickstarter campaign, during which it raised $2.38 million USD from community supporters in order to produce a physical Collector’s Edition and roll out larger-scale tests ahead of the Early Access release in Q3 2024.

Founded in 2020 by Morten and Tim Campbell alongside several other former colleagues from the WarCraft 3 and StarCraft 2 development teams at Blizzard, Frost Giant received $34.7m USD from investors such as Riot Games, Kakao Games, and Bitkraft to fund the development of its free-to-play RTS. It increasingly looks like this wasn’t enough of a financial reserve to satisfy the high ambitions of the project, which aims to be “the future of RTS.”

Stormgate’s recent Steam Next Fest demo was the second-most played of the entire event and showed off the mechanical and technical promise of the game, though criticism of the cartoony optics was heard loudly online as well.