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Gwent: The Witcher Card Game’s final update by CDPR is here

Developer is stopping support, gives community control over balance
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It’s the end of an era for Gwent: The Witcher Card Game: CD Projekt Red has published its final balance update for the title on October 18, 2023, and is now stopping to actively develop content for it. This move had already been announced last year by the Polish developer.

Gwent’s online servers will keep running, which means players will still be able to enjoy the card game, but no fresh content and no official balance changes will be coming. CDPR instead opted to give the community itself control over the game’s balance by founding a balance council that consists of all Gwent players on at least Prestige 1 and with either pro rank or 25 ranked wins in the current season, so they need to be active in the game. At least 50 votes will be required for changes to be implemented on chosen cards – you can read more about the whole system on CDPR’s FAQ page about it.

Gwent header showing Geralt and Ciri.

Active support for Gwent is ending, but that doesn't mean the fun has to as well.

Gwent is mentioned in the source materials for The Witcher and debuted as an in–game card game in The Witcher 3, where it proved incredibly popular. CDPR then developed a standalone version of it based on the one in The Witcher 3, which was released in 2018 for PC, PS4, and Xbox One with subsequent launches on iOS, Android, and Mac.

You can find the full Gwent update 11.10 patch notes below.

Gwent update 11.10: patch notes

  • iPhone and iPad users will now be able to override the default notch area through the Options menu under Screen.
  • Neutral
    • Ale of the Ancestors – Now has the Alchemy tag.
    • Ciri: Nova – Added new part of ability:
      • Ciri: Nova and Golden Nekker are excluded from this condition.
    • Colossal Ifrit – Corrected the tooltip to reflect the ability (the ability targets 3 adjacent enemy units, not the opposite row).
    • Golden Nekker – Added new part of ability:
      • Ciri: Nova and Golden Nekker are excluded from this condition.
    • Regis: Bloodlust – On the battlefield effect changed to:
      • Banish the top 3 cards from your deck.
    • Sangreal – Now has the Alchemy tag.
    • Tainted Ale – Now has the Alchemy tag.
      • Can no longer target allied units.
    • Crow's Eye – Boost changed from 3 to 4.
    • Thaw – Boost changed from 4 to 5.
  • Monsters
    • Vereena – Boost restriction now only affects enemy units.
    • Archespore – Now has the Cursed tag.
  • Nilfgaard
    • Affan Hillergrand – Ability changed to:
      • Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.
      • Order – Boost all allied Soldiers with Armor by 1.
    • Rosa and Edna var Attre – Updated tooltip to reflect that only unique Aristocrats are counted, and that Spawned copies gain Doomed.
    • Deithwen Arbalest – Now has Counter: 6
  • Northern Realms
    • Princess Adda – Ability changed to:
      • Deploy (Devotion): Gain Immunity. The first time a Cursed unit enters the battlefield during your turn, boost self by its base power.
    • Radovid: Judgment – Added new part of ability:
      • Order: Damage an enemy unit by 0. Increase this value by 1 for each time you used your leader ability this game.
    • Seltkirk of Gulet – Now has the Cursed tag.
    • Vandergrift – Now has the Cursed tag.
  • Scoia'tael
    • Angus Bri Cri – Updated tooltip to reflect that all Elven Deadeyes appearing on your side of the battlefield are boosted (not just those who were Spawned).
    • Mahakam Pass – Can now Create any bronze Scoia'tael Dwarves (not only Mahakam Dwarves).
    • Pavko Gale – Now has Harmony.
  • Skellige
    • Otkell – The Deploy ability is now limited to the Ranged row. Now damages self by instances of 1.
    • Svalblod – Damage required to Spawn a Svalblod Fanatic changed from 6 to 8.
  • Syndicate
    • Ixora – Vice requirement changed from 6 to 8.
    • Novigrad – Provision cost changed from 10 to 12.
  • Game Fixes
    • Recommended cards in the Deck Builder once again display their tooltips.
    • The Shield VFX should no longer remain on the board in rare cases, after the unit it belonged to leaves play.
    • Chort is no longer a common Beast, but an epic Relict!
    • Henry var Attre's Spawned cards are now shown in the preview screen.
    • Casting Contest no longer disables Grace for bronze units.
    • Deithwen Arbalest now only damages one unit at a time when multiple statuses are applied simultaneously.
    • Princess Adda and Svalblod no longer react to units moved between rows on the same side of the battlefield.
    • Salamandra Mage no longer counts Adrenaline inconsistently when reacting to Tributes.