Manor Lords dev adds new feature to prevent “infinite money” cheese

Capitalism strikes again

Slavic Magic / Hooded Horse

Manor Lords, the most-wishlisted game on Steam, is launching into Early Access on April 26, 2024, but press and content creators can already play the game in order to gather information, so there are plenty of playthroughs and other videos about the title on the internet – and many tried to gather attention by advertising an “infinite money” strategy.

Slavic Magic, the one-man studio behind the strategy game, apparently saw one too many of those video titles and decided to make a last-minute change to the game: “Personally I don't have a game design problem with ‘infinite money’ (as some clickbaity videos say),” he began.

“Yes, sheep make infinite wool, and ‘trade only’ towns were part of the design. But I think the export abuse feedback came in so often that I decided to yolo a last minute feature.”

So far, players could sell as many resources or goods on the market as they wished without prices ever changing – essentially, the game didn’t follow the laws of the market. That meant players could specialize a town with sheep pastures, which generate a lot of wool consistently, and sell it at an unchanging price.

Now, the laws of the market will punish such behavior: If players flood the market with a certain good, its price will drop significantly and they may not be able to export it at all anymore. Thanks, YouTubers. There go my own plans for a guide on how to make infinite money in Manor Lords. 

Manor Lords screenshot showing the trade view.
Manor Lords now follows the laws of the market. / Slavic Magic / Hooded Horse

Jokes aside, Slavic Magic added that this feature will give him some great opportunities later on: “What is cool about this feature potentially is in the future we can have random events impacting prices and stuff like that.”

“I was thinking more like.. flooded or snowed roads, some off-map conflict driving demand, stuff that makes trade more or less expensive,” he brainstormed.

The developer is very transparent about his ideas for the future of the game, but emphasizes that time is the limiting factor – being a solo studio, he has flexibility and freedom on his side, but things may take a while.

Check out our own Manor Lords impressions ahead of Early Access, if you’d like to know more.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg