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Marvel’s Spider-Man 2 patch notes: New Game+ added in version 1.002.000

Insomniac is delivering missing features
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Insomniac Games has published version 1.002.000 of Marvel’s Spider-Man 2 on PS5, which added a couple of features that have been missing from the initial release of action adventure game such as New Game+, Mission Replay, and the option to change the time of day in the post-game.

Fans have been especially eager for New Game+ as such a mode allows them to play through the title once again, but keep many of their unlocked powers and tackle a higher difficulty.

Want even more Spidey action? New Game+ is available now.

Want even more Spidey action? New Game+ is available now.

This update comes after Insomniac Games lost employees in a PlayStation-wide layoff wave ordered by Sony.

Find the full Marvel’s Spider-Man 2 version 1.002.000 patch notes below.

Marvel’s Spider-Man 2 update 1.002.000: patch notes

New Game+ (NG+) Features

  • Ultimate Levels: Go beyond the base game level cap in NG+.
    • Note: Ultimate Levels are NOT tied to any difficulty.
  • Symbiote Suit Styles: Unlock new story symbiote suit styles via Ultimate Level progression.
  • Golden Gadget Styles: Upgrade your gadgets with exclusive Golden looks.
  • Suit Tech Fusion: Unlock both perks in a shared Suit Tech slot.
  • PlayStation Trophy Unlock a new trophy for completing the story in NG+.

Additional Features

  • Mission Replay: Replay *that* mission (and many others) as much as you'd like now.
  • Time of Day: Change the time of day in the post-game via 'Gameplay' settings.
  • Tendril Colors: Swap symbiote tendril color in the post-game via 'Gameplay' settings.
  • Photo Mode - Action Figure Mode: Scale down characters for photo .opportunities.
  • Photo Mode - Stickers: Decorate your photos with new stickers.
  • Hellfire Gala Suits: Added two new suits inspired by the Hellfire Gala designs.
  • Gameheads Fly N' Fresh Suit Pack: Two new suits for Peter and Miles, plus Photo Mode content.


  • Audio Descriptions: A narrator will describe key visuals and actions during cinematics.
    • Sub Option: Volume Slider.
  • Screen Reader: Audio narration relaying text across menus, tutorials, and control hints.
    • Sub Options: Volume Slider, Repeat Delay Time, Repeat Delay Scale.
  • Mono Audio: Combine all audio into a singular output.
  • Captions: Display captions for important in-game sounds during cinematics and some gameplay.
    • Sub options: Size, Color, Background Color, Background Opacity.
  • In-World Text Translations: Enable text boxes to show translated in-world text.
  • High Contrast Outlines: Outline friendlies and enemies with specific High Contrast colors.
    • High Contrast Outlines Friendly.
    • High Contrast Outlines Enemy.
  • High Contrast Presets: Access preset High Contrast settings for streamlined use.
  • Center Dot Color: Adjust the color of the center dot on screen.
  • Aim Arc Color: Adjust the color of the arc that displays during certain moments when aiming.
  • Target Arc Color: Change the color of the arc indicator when throwing certain items on target.
  • Motion Sensor Aiming: Aim using the DualSense Controller's motion sensors.
    • Sub Options include: Calibration & Sensitivity.
  • UI Holds: Switch UI holds to toggle.
  • Touch Pad in Combat: Disable the Touch Pad during combat to prevent accidental presses.


  • General improvements to game stability.
  • Addressed global crashing and freezing issues that may occur during cutscenes and/or gameplay.
  • Addressed global visual issues that may occur during cutscenes and/or gameplay.
  • Addressed issues where hiding HUD would prevent the next mission from spawning.
  • Addressed issues where players wouldn't be able to progress certain tutorials or sections.
  • Addressed an issue where Web Wings would automatically deploy if tutorials are set to off.
  • Addressed an issue where trick animations would reset during dives.
  • Addressed issues relating to incorrect player spawns after failing or restarting checkpoint.
  • Updated Webbed Suit textures.
  • Addressed clipping and artifact issues with some suit lenses.
  • Improved deformation across several suits.
  • Various additional fixes across the game.
  • Made several improvements and fixes to High Contrast settings.
    • Addressed visibility issues across several enemy types, attacks, puzzles, and interactable objects.
  • Added the pause menu option to skip Adaptive Trigger minigames, joining previously included features such as:
    • Turning off Adaptive Triggers via PS5 console settings to automatically skips these puzzles.
    • QTE Autocomplete can automatically skip these puzzles.
  • Made improvements and fixes to Toggles.
    • Enabling Swing/Parkour toggle adds tap on/off functionality for Spider-Bot Jump Jets.
    • Enabling Swing/Parkour toggle adds functionality for MJ to navigate squeeze-throughs automatically.
    • Toggle icons display properly when restarting the game.
    • Addressed an issue where tutorials would interfere with Swing/Parkour toggle functionality.
    • Addressed an issue where Swing/Parkour wouldn't enable fast enough when sprinting as MJ.
    • Addressed issues with Aim Mode toggle with MJ's lure.
  • Addressed issues with Friendly Neighborhood Challenge Level.
    • Symbiote nests and tanker crimes can no longer be failed.
  • Made several improvements to Look at Waypoint across several missions in the game.
  • Added Point of Interest (POI) Audio Indicator.
    • This feature emits audio feedback ticking when Spider-Senses are used and there is a POI on the screen to aid in judging distance, height, and occlusion.
  • Made several improvements to DualSense haptics.
    • When the Haptics setting is set to Functional and the POI Audio Indicator is enabled, the system includes an additional haptic component for the waypoints.
    • Added distinct haptics for Abilities and Gadgets ready with Functional Haptics turned on.
    • Added hot/cold haptics when doing object navigations with Functional Haptics turned on.
    • Added haptic feedback when interact prompt is on screen.
    • Adjusted haptics across different puzzles and combat scenarios in the game.
    • Toned down damage received haptic a bit.
  • Selected Shortcuts now display in the first boot menu.
  • Added the ability to enable Screen Reader in the first boot menu via Square button press.
  • Fixed resolution and other oddities when setting Button Prompt Size to Largest.
  • If enabled, Auto-Heal can save the player from fall damage death if the player has a full Focus bar.