Mecha Break to get large closed beta test in August 2024

Trailer at SGF shows off mech design evolution
Amazing Seasun Games

Promising mech multiplayer shooter Mecha Break showed a brand-new trailer at Summer Game Fest 2024, which revealed that two of the most iconic mech designers in the business have had a hand in creating the upcoming action game’s battle machines.

Takayuki Yanase, known for his work on franchises like Metal Gear, Gundam, Armored Core, and Death Stranding, as well as Junya Ishikagi, whose resume includes Xenogears, Gundam, and Macross, have been lending their ideas to Amazing Seasun. The SGF 2024 trailer shows the path some of their designs took all the way from the concept phase up to getting into the action.

Aside from showing the care and passion invested into its mech designs, the game’s newest trailer confirmed that another closed beta test for PC is coming up in August 2024. This time, Amazing Seasun plans on letting a larger number of interested players participate with the 3v3, 6v6, and 60-player PvPvE modes all being available.

A closed beta test for the console version of the game has been teased as well, happening after the test on PC.

You can find out more in our Mecha Break developer interview and Mecha Break closed beta impressions.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg