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The technical issues of The Last of Us Part 1’s PC port are still running rampant, the game is being review-bombed to smithereens on Steam, and visual glitches feed the internet’s meme manufactories – all in all this launch went pretty poorly for Sony and Naughty Dog.

The developer has now released the first hotfix for The Last of Us Part 1 on PC to begin tackling the problems that have been plaguing the players. “This update primarily focuses on stability and performance improvements and other smaller improvements,” the developer stated. “The team is closely watching player reports and actively working on a patch with more bug fixes, to be released soon.”

Here is what the hotfix included.

The Last of Us Part 1 patch notes: PC update

  • Fixed several performance & hitch related issues impacting some users.
    • Note: Additional improvements and investigations based on user feedback are underway.
  • Added extra crash diagnostic information to assist in investigating shader building related crashes and other common reported stability issues.

The Last of Us Part 1 PC: known issues

  • Loading shaders takes longer than expected.
  • Performance and stability is degraded while shaders are loading in the background.
  • Older graphics drivers leads to instability and/or graphical problems.
  • Game may be unable to boot despite meeting the minimum system requirements.
  • A potential memory leak.
  • Mouse and camera jitter for some players, depending on hardware and display settings.

That’s not much of an improvement yet for the majority of users, but at least Naughty Dog seems to be on the case.

However, that still doesn’t answer the question why the developer didn’t send out any review codes for The Last of Us Part 1’s PC port – if the studio knew how terrible the game runs, it can only be assumed that this was done knowingly to hide that fact, which is not a very good look for a team as used to success as Naughty Dog.