Total War: Star Wars reportedly in development

Creative Assembly may be taking its strategy game series to space
Creative Assembly / Sega

Creative Assembly is allegedly working on a Star Wars-themed Total War game. Dualshockers first reported this based on “a reliable source” and GLHF can confirm that we’ve heard the same piece of chatter in the latter half of last year, though we couldn’t independently confirm the information at the time.

A Total War survey published earlier in 2024, which asked fans of the series for feedback on a great variety of topics, contained several items that may be related to the project.

Star Wars was among the potential settings Creative Assembly asked players’ opinions about and several questions about gameplay systems went into that direction as well, such as “More tactical features in real-time battles such as air support and dynamic cover” or “A new type of RTS battle such as naval, airborne, or space battles” – space battles, huh?

A World War 1 game is currently speculated to be the next historical entry into the franchise, while a Warhammer 40,000 entry has been rumored for years at this point due to the success Creative Assembly and Games Workshop had with the Total War: Warhammer trilogy.

The recent Total War: Warhammer 3 Update 5.0 actually added several features that almost seem like a field test for a modern warfare setting, such as directional vehicle armor or call-in of an air unit to support the army on the ground.

While this is in no way a confirmation of Total War: Star Wars, the smoke seems to be getting thicker.

With so many rumored settings departing from familiar ground, it looks more and more like Total War is in for a major revolution in the coming years, coinciding with a new engine being created and used.

Marco Wutz


Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: