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Total War: Warhammer 3 patch notes for hotfix 4.0.5

Long-awaited solutions for AI problems
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Developer Creative Assembly has published yet another small update for Total War: Warhammer 3. Hotfix 4.0.5 is the fifth mini-patch that has been published since the launch of the Shadows of Change DLC. The British developer hopes to show the community its commitment to the long-term health of the game by finally addressing long-standing issues in these continuous hotfixes – an important matter after the recent row between the two parties around the DLC price hike.

Shadows of Change wasn’t received well by players of the strategy game as many community members believed that the content included in the pack wasn't worth the asking price of $24.99 USD, especially with many known problems in the game remaining unaddressed. After an overall poor response from Creative Assembly to the controversy, users began a review-bombing campaign against Total War: Warhammer 3, which is still ongoing.

Total War: Warhammer 3 Jade Lion.

Come here, kitty-kitty!

This relatively unified community response seems to have made an impact somewhere along the way, as this string of small updates has shown. This latest mini-patch seeks to fix some of the AI issues in the game, which are a thorn in the side of many players.

You can find the full Total War: Warhammer 3 hotfix 4.0.5 patch notes below.

Total War: Warhammer 3 hotfix 4.0.5: patch notes

  • Fixed an issue with Battle AI melee target selection indecisiveness when in contact with multiple opposing units; as a result they should drop attack orders less often.
  • Fixed an issue where the AI would assign a disproportionate number of units to hunt down opposing outlying units, leaving a skeleton crew to perform the main assault. We've flipped this so the AI should dedicate most of its force to the main engagement and not send its entire force to chase that one pesky outrider.
  • Fixed an issue where player units with the transformation ability would occasionally trigger the AI's scouting behavior.
    The underlying issue stems from how we handle transforming units, which are actually two separate units that swap places. When transforming, the AI would lose track of the original and assume it had gone into hiding, causing it to occasionally swap into scouting mode to search for Yuan Bo (The Human) while Yuan Bo (The Dragon!) was bearing down on it.
  • Addressed crashes that could occur with certain units in siege battles where the AI is defending and has units that crumble, disintegrate or otherwise reach a microscopic amount of remaining strength.
  • Fixed an issue with the previous Hotfix's Wood Elf outpost changes where some garrison units and effects were missing on certain buildings.

Creative Assembly is currently undergoing a difficult restructuring process after Sega surprisingly canceled Hyenas, the extraction shooter the studio had been working on. Subsidiary Creative Assembly Sofia has just released Total War: Pharaoh, a game set during the Bronze Age Collapse. You can check out our Total War: Pharaoh review for more information.