Total War: Warhammer 3 update 4.2.3 patch notes – quest battle fixes and more

A little clean-up before Thrones of Decay arrives

Creative Assembly / Sega

Creative Assembly published update 4.2.3 for Total War: Warhammer 3 on PC, which tackles a variety of bugs and issues ahead of the next DLC’s launch. Details on Thrones of Decay will be announced sometime this week, according to the developer’s recent statement on the pricing of the new expansion. With the first reveals possibly coming this afternoon, it’s a good time to get some annoying issues banished from the game.

Among the problems tackled in update 4.2.3 are several bugged quest battles, making them impossible to clear and thus to claim their rewards. Since the spoils from quest battles are basically always magical items integral to a Legendary Lord’s power, this was a massive point of frustration for players.

There are some slight balance adjustments to be noted as well. Astragoth Ironhand’s item set bonus has been nerfed a little bit. It now reduces the cooldown of Black Hammer of Hashut by 33% instead of 40% and provides 10 Armor instead of 20 Armor.

For the full Total War: Warhammer 3 update 4.2.3 patch notes, check below.

Total War: Warhammer 3 update 4.2.3 patch notes

  • Fixed a High Elf battle map that was offset, causing reinforcements to appear behind hard collision.
  • Fixed Ghoritch not displaying correctly in Throt's quest battle "Whip of Damnation."
  • Fixed an issue in Wulfrik the Wanderer's quest battle "Sword of Torgald" where reinforcements were not entering the battle.
  • Fixed an issue in Orion's quest battle "Horn of the Wild" where the constant damage applied to the player was too intense.
  • The Vampire Coast Gunnery Wight Hero now correctly uses all 5 model variations in the campaign.
  • Drycha's "Stolen Power" trait now correctly applies to all tree-type units.
  • Fixed Nakai's settlement occupation option tooltips which were listing the wrong units that they are applied to.
  • Fixed a missing tooltip to the Chivalry cost in the Bretonnia technology tree.
  • Fixed the Boon of Chaos "Chaos Knight Leader" which was not functioning for Exalted Heroes of Khorne or Tzeentch.
  • Fixed Vampire Coast having the wrong landmark building in the Black Pyramid of Nagash settlement.
  • Fixed an issue where the Daemon Prince had two port building chains in the Fu-Chow settlement.
  • The "Arcane Exemplar" boon of chaos for Tzeentch characters had the stated unlock condition of "End your turn with less than 30 Winds of Magic reserves" but also unlocked when ranking up in channeling stance. The text and requirement have been updated to be just ranking up in the channelling stance.
  • The Norsca technologies that increase sacking income from specific races now apply to all races that had relevant follow-up technologies.
  • Fixed the Star Chamber building increasing all Lord ranks rather than just Slann Mage Priests when replacing Lords.
  • The Tzeentch redline skill "Incendiary Ascent" now gives a bonus to missile strength of Flamer-type units rather than weapon strength.
  • Replaced Repanse's combat skill "Indomitable" (leadership bonus) with "Tenacity" (hitpoints bonus) as she has a skill that grants the Unbreakable attribute, making it redundant.
  • Fixed the "Dark Portal" Gift of Chaos not applying to Daemon Prince and characters mounted on the Chaos Warshrine.
  • Fixed missing faction colourings on unit cards and portraits for Druzhina, Celestial General, Hag Witch, and Doombull.
  • The Cathay technology "Administrative Subsidies" now correctly lists the Peasant Horsemen unit in the effect description.
  • The Gate Master's "Bulwark of the Gate" ability now properly disables when he moves.
  • Added the Changebringers unit to the Daemon Prince skills "Commanding Change" and "Barrier of Flame."
  • Fixed the Kislev red line skill "Skirmisher Traditions" applying to Kislevite Warrior units below rank 7 and applying to the Regiment of Renown units twice.
  • Aekold Helbrass's skill "Thornshroud Brethren" now also applies to the Knights of Immolation Regiment of Renown unit.
  • Fixed the Cathay trait "Wise" not having the same effects for both Heroes and Lords. (Lords now get the spell intensity bonus, too.)
  • Greenskin factions now correctly start campaigns with the technology "Waaagh!" unlocked.
  • Fixed an issue where income could decrease after owning a huge number of settlements.
  • Fixed an issue where Saytang's flame VFX in the character details UI lacked transparency, unlike its campaign map model. Flames along the wings now display correctly with the intended transparency effect.
  • Resolved an issue causing unnatural arm and leg twists in Druzhina's idle shooting stance animation.
  • Fixed a visual clipping issue where the saddle of a warhorse intersected with the gate master's model during mounting. The saddle now correctly sits on the warhorse without clipping through the gate master.
  • Fix characters in pre or post battle sometimes displaying the wrong scale or position.
  • Fixed an issue with the Grace of Quai Yin Regiment of Renown unit where the model would glitch when viewed close up.
  • Corrected an issue where the 3D porthole animation for an Ice Witch, regardless of variant, did not play while mounted on an Ice Wyrm. The Ice Witch now animates properly in the 3D porthole when mounted.
  • Fixed issue with Gatemaster on horse only firing once. Now fires twice in his fire animation.
  • Fixed an issue where the mounted Druzhina did not dock his bow correctly when dying with the bow in hand.
  • Corrected the animation issue causing the Gate Master's cape to clip during running.
  • Yuan Bo's Dragon skeleton no longer leaks out of his body during matched combat.
  • Improved stability by fixing crashes related to GPU device lost events and improved recovery mechanisms after device lost events.
  • Addressed an issue where Volkmar the Grim's staff did not display blood during battle. The staff now visually accumulates blood as expected in combat scenarios.
  • When performing the Rite of Allegiance as Nakai, the attrition will now correctly apply only to enemies of the Defenders of the Great Plan, rather than all factions within their territory.
  • Fixed the capture weight of Malicious Treemen.
  • Fixed a flickering which can appear on the screen when looking in the general direction of the cave entrance in Forge of Souls.
  • Vampire Fleet Captains with Polearms now have the Charge Defence vs Large and Charge Reflect attributes.
  • Astragoth Ironhand Set bonus:
  • Black Hammer of Hashut cooldown: 40% reduced to 33%.
  • Armour: +20 reduced to +10.
  • Fixed the Melee Profile and Physical Resistance amount of several Ethereal Units.
  • Fixed non Black Ark lords appearing in the Black Ark recruitment menu.
  • Readying up in multiplayer battles now immediately locks your army UI to prevent you from making edits that look like they are being carried out but actually aren't.
  • Removed splash attacks from the Akshina Ambushers.
  • Fixed a crash that could occur when resolving a battle during the end of a turn.
  • Fixed an issue with Skaven Warpfire Throwers when transitioning between walking and running animations.
  • Fixed Kairos's skill "Bewitching Potency" not applying "Mastery of the Elemental Winds" to Cultists mounted on Warshrines.

Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg