Crusader Kings 3: Roads to Power will add hyper-difficult AI setting

“This is masochistic and not really recommended!”
Paradox Interactive

Paradox Interactive published a meaty developer diary for Crusader Kings 3, which detailed the team’s current priorities and gave an outlook on the first features to be expected in its next DLC, Roads to Power.

Among these will be advanced difficulty settings that supercharge some AI characters so that they can properly rival the player. This will revolve around the “Conqueror” trait, a new and rare attribute for NPCs.

“Conquerors switch over to a hyper-aggressive version of the AI,” Paradox explained, “which is much faster to declare wars, can declare multiple wars at once, and invests all of their resources into warfare, Men at Arms, and means with which to declare more and better wars (such as hunt activities if they’re low on prestige and you’ve disabled their special bonuses via game rules, or taxation tours if they’re low on gold, etc.). They switch to the objectively best lifestyle focuses, use schemes in a very realpolitik way, etc.”

Aside from their behavior, these “Conqueror” characters will receive a variety of bonuses that will allow them to keep pace with players, who are often better at managing their realms than the AI – so things like additional taxes, lower maintenance costs, and speedier schemes will be included. What the AI won’t get is strong combat bonuses, as Paradox doesn’t want things to feel outright unfair – at least on this difficulty.

Things are different for what will become the ultimate challenge of Crusader Kings 3: The NPCs with the “Scourge of the Gods” modifier. This modifier can appear on “Conqueror” NPCs when you play on the extreme difficulty setting, though Paradox said that this “is masochistic and not really recommended.”

“Scourge of the Gods” lets the character start invasions without any sort of Casus Belli, makes their armies faster and stronger, and basically gives them immunity from plagues – it’s Genghis Khan on steroids.

With these traits and modifiers in play, there should be a natural rise and fall of such historical giants who may pose a threat to players since they’ll be much better at keeping their realms in one piece than the regular AI.

Roads to Power will also feature a new starting bookmark in the year 1178, which has several interesting scenarios in store: In England, the Plantagenets are in power, while Saladin rules in Egypt and works on dismantling the crusader states in the Levante. Meanwhile, the Byzantine Empire – which will be the expansion’s focus – is besieged by the Seljuks, who’ve established their foothold in Anatolia.

In addition, we’ve got our first glimpse on Estates, a new type of holding. Each family in the game has one such Estate, which is always managed by the current House Head and contains several buildings and upgrade branches – though we’ll get more details on how this all works soon.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg