People Can Fly reportedly canceled the already paused Project Dagger

Project it had worked on with Take-Two

People Can Fly

People Can Fly seemingly canceled another in-development game: According to Eurogamer Poland, the developer of Outriders and Bulletstorm got rid of Project Dagger, which it already paused last year.

Dagger was originally a joint project between PCF and Take-Two, but the publisher dropped out in 2022, after which the developer continued the project under the assumption that it could just self-publish it or find another partner. In 2023, the project was largely put on hold and sent back to the drawing board with a small creative team. It seems like this re-evaluation of the project is now at an end – with negative results.

An announcement cited by Eurogamer Poland said that the project’s commercial potential after its redesign was unsatisfactory. 

Its cancellation will result in a tax write-down of around $17.6 million USD, allegedly representing the entirety of the expenses used on the project so far.

This is not the only negative news coming out of PCF recently: Earlier this year, the company laid off employees working on Project Gemini, the studio’s game that has Square Enix attached to it as a publisher. Reportedly, the scale of the project was somewhat reduced after a bit of a rift appeared between the two parties towards the end of 2023.

As far as public knowledge goes, this leaves four triple-A projects in active development at the Polish studio: Gemini for Square Enix, Maverick for Microsoft, and the two self-published titles Victoria and Bifrost, which have a tentative launch window from 2025 to 2026.

In 2023, South Korean publisher and developer KRAFTON – the company behind PUBG – acquired a stake in PCF and now holds 10% of the company’s shares, which makes it the second-largest shareholder behind majority owner Sebastian Wojciechowski. 

Its next annual report is set to be released on April 25, 2024, which is when we can expect a detailed update on the company’s current projects.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg