Star Wars Knights of the Old Republic Remake “alive and well” at Saber Interactive

CEO of newly-independent studio confirms KOTOR’s status
Saber Interactive

One of the unresolved questions that remained after the amicable divorce between Embracer Group and Saber Interactive was the status of Star Wars Knights of the Old Republic Remake, probably the most troubled project under the common umbrella of the two companies. A Saber representative previously confirmed that titles like Warhammer 40,000: Space Marine 2 and Jurassic Park: Survival were still with the developer, but made no mention of KOTOR – but that has changed now.

In an interview with IGN, Saber Interactive CEO Matthew Karch confirmed that his company still is in active development of the KOTOR Remake, having taken the project with it after separating from Embracer. According to Karch, the project is “alive and well.”

The highly-anticipated game is one of 38 development projects which Saber Interactive managed to retain as part of its deal with Embracer.

Originally in development at Aspyr, a Saber subsidiary that has stayed with Embracer, progress on the project appeared to have been slow and the quality of work dubious. This led to the game being put on hold until Saber took the project on itself. News around it has been sparse since – and very often negative. By all accounts it’ll take a long time until we’ll get to hear or see more concrete details of the project.

Still, anyone still hoping to get their hands on the game one day will be elated to hear that their hope was not in vain – the KOTOR Remake survived another crisis. What’s more, the CEO of Saber Interactive would probably not be open about continuing development if the actual plans pointed in a different direction – that’s one way of garnering negative press for no reason at all.

As things stand, Star Wars fans must remain patient. Alternatively, they can check out the other Star Wars games being developed right now and find something that fits their needs.


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Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg