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EA Sports has announced a new FIFA 23 update, which is soon going to be released for PS5, PS4, Xbox Series X|S, Xbox One, and PC.

Title Update #9 finally adds the announced women’s leagues and teams to the game after a bit of a delay. In terms of gameplay, a tiny but important change affects the Explosive player archetype in the game: They’ll accelerate a bit quicker now.

“One of our goals with AcceleRATE is to better capture the diversity we see in real world player movement, with the intent of increasing the viability of different player types in FIFA 23. To that end, we’re making Explosive type players a little quicker off the mark, when they’re requested to sprint,” the developers commented on this particular change. They were quick to note that they were careful with this change so as to not buff this archetype too much – the strength of the Lengthy archetype was a contentious issue at the start of FIFA 23.

Further changes impact jockeyed interceptions, driven ground pass accuracy, standing tackles, pushing, and pulling, as well as knuckleball power shots. All of these features have received a few improvements, making them stronger.

Additionally, a few additional bug fixes are included in the package. You can check out the full patch notes below.

FIFA 23 Title Update #9: patch notes

General, Audio, and Visual

Made the following changes:

  • Added the UEFA Women's Champions League (UWCL) to the Kick Off and Tournaments.
  • Added the National Women's Soccer League (NWSL) to Kick Off, Online Seasons and Friendlies, as well as Tournaments.
  • Added four new Women's clubs:
    • Real Madrid C.F., VfL Wolfsburg, Juventus, and Eintracht Frankfurt
  • Updated some kits, star heads, competition bios, tifos, credits, logos, armbands, badges, anthems, substitution boards, stadia, balls, ad boards, tattoos, facial accessories, trophies, and pitch flags.
  • Added ten new signature celebrations.


Made the following changes:

  • Players with the Explosive AcceleRATE archetype now accelerate slightly faster during the early stages of a requested sprint.
  • When intercepting the ball while jockeying, the player is now better able to take control of the ball instead of it bouncing away from the player.
  • Increased accuracy of Driven Ground Passes made to teammates ahead of the ball carrier, in situations where the passer is under no pressure from defenders.
  • Improved contextual logic when determining if a Standing Tackle request should lead to a defending player performing a Standing Tackle or a Push/Pull.
    • This change will result in more Standing Tackles being performed than Pushes or Pulls, in some situations.
  • Slightly increased the likelihood of a knuckleball shot occurring when requesting a Power Shot.
  • Decreased the speed that the ball can travel at from a free kick taken with the outside of the foot.
  • Slightly decreased the range required for a defender to attempt a tackle without being requested to do so.
  • Increased consistency of flicking the ball if the ball was in the air.

Addressed the following issues:

  • In some cases, a player could take longer than intended to start sprinting with the ball when a sprint was requested.
  • Goalkeepers could have sometimes anticipated shots too quickly.
    • This was most noticeable in 1 on 1 situations.
  • Improved referee logic when determining potential penalty kick fouls near the edge of the box.
  • In rare cases, the camera would not position itself as intended for penalty kicks.
  • When performing a tackle near the touchline, defenders could sometimes kick the ball out of play more often than intended.

FIFA Ultimate Team

Addressed the following issue:

  • A stability issue could occur in Co-Op Friendlies.

For more information on what’s currently going on in Ultimate Team, check out the FUT Birthday Token Swaps and FUT Birthday leaks.