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Update 2.4.0 for Total War: Warhammer 3 (TW:WH3) has arrived, officially ending the beta version status of its ambitious Immortal Empires mode and making it available to all owners of the game.

Previously, players had to own all three games of the Total War: Warhammer trilogy to gain access to Immortal Empires.

Immortal Empires combines the contents of the entire trilogy and its countless DLC packs into one massive game mode, which is playable in TW:WH3. It was released in August 2022, a few months after the title’s launch. Despite some hiccups, this huge project has critically contributed to make TW:WH3 into one of the best strategy games to play right now.

The official launch trailer for the game mode also teases the next DLC pack for TW:WH3, which is set to be released in April 2023.

It confirms what fans have been speculating about for months now: the Chaos Dwarfs are coming – at least that’s what the industrial setting and the greenskin slaves shown in the last seconds of the video should hint at.

Creative Assembly has also simplified how players can gain access to additional factions for Immortal Empires, enabling separate DLC purchases. That means you can now buy the Tomb King or Vampire Coast DLC without also having to own Total War: Warhammer 2.

Update 2.4.0 also contains a bunch of gameplay changes and bug fixes, which you can find in the full patch notes below.

Total War: Warhammer 3 update 2.4.0 patch notes

Gameplay

  • Garrisons will once again enter battles at the start as opposed to being held back as reinforcements.

Beastmen

  • Special Herdstone buildings Karaz a Karak and Black Crag now provide Minotaurs for recruitment at Tier 4, as intended.

Dark Elves

  • Malus’s quest battle for the Warpsword of Khaine has been moved nearer his starting position in the Chaos Wastes.
  • Fixed an animation error causing Cold One Knights’ cloaks to snap between idle animations.
  • Fixed an animation error causing Dark Elf Doomfire Warlocks’ arms to break upon death.
  • Fixed a visual bug where Dreadlord’s capes would disappear when up close.
  • Rakarth’s whip no longer glitches after being knocked down.
  • Reaper Bolt Throwers now display the correct weapons in melee combat.

Dwarfs

  • Dwarf ancestor Heroes now display the correct unit category icon.

Grand Cathay

  • Dragon-Blooded Shugengan’s porthole display no longer flickers.

Greenskins

  • Top Knotz leader Luggn Nine-Fingaz will no longer start with a Wyvern mount at Level 1.

High Elves

  • Fixed Tyrion’s Sunfang Quest Battle functioning incorrectly in campaign… for real this time.
  • Two Shadow Warrior units from Alith Anar’s starting army have been replaced with a unit of Shadow-Walkers and an extra unit of Archers.
  • Fixed an animation issue causing High Elf Spearmen’s legs to clip through their clothes.

Kislev

  • Fixed an animation error wherein Tzar Guard’s capes would snap between idle animations.
  • Boyar units will no longer have a neck stump protruding from the top of their skull.

Norsca

  • Fixed a skinning issue on the mouth joints of Marauder Berserkers.

Nurgle

  • Heroes that were made to die after fulfilling their usefulness (such as Nurgle Plague Cultists) no longer have the ‘Mentor’ skill.

Ogre Kingdoms

  • The Snowhorn of Mourn will no longer slide when turning around.

Skaven

  • Clan Eshin’s ‘The Sudden Kill Scheme’ rite no longer provides two simultaneous speed bonuses.
  • The Skaven’s own stalking icon now displays correctly.
  • Karak Eight Peaks is now a 10-slot settlement when conquered by the Skaven, as intended.
  • Clan Eshin now starts with an Eshin Sorcerer Hero instead of a Warlock Engineer.
  • Reduced animation clipping on the Skaven Warlock Engineer’s skirt.
  • The Skaven Chieftain’s tails will no longer stretch and warp. Which must have been painful.

Slaanesh

  • Fixed animation clipping on N’Kari’s cloak.
  • Fixed an animation error wherein Fiend of Slaanesh’s clothes would clip during idle animations.
  • Fixed missing textures for the Marauders of Slaanesh.
  • Fixed the stretched facial graphics on the Slaanesh Alluresses.

The Empire

  • Huntsman General’s stumps now display correctly.
  • Empire Knights on horses will no longer detach unnaturally.
  • Free Company Militia units can now be dismembered properly.

Tzeentch

  • Iridescent Horror (Metal) now displays the correct assault unit hero details on the campaign map.
  • Iridescent Horror’s tiaras no longer clip through their faces.

Vampire Coast

  • Fixed level of detail issues on Carronades that cause them to darken at distance.

Warriors of Chaos

  • Mirror Guard units no longer accrue the blood of their enemies accidentally.
  • The Citadel of Lead now has the correct buildings available when occupied by a Warriors of Chaos faction.
  • Fixed an animation error wherein Chaos Warriors of Tzeentch’s cloaks would turn rigid upon death.

Wood Elves

  • The enemy armies for both the Throt and the Sisters of Twilight’s quest battles now display the correct Lords and Heroes.
  • Male Glade Lords’ pretty feathers can now be seen at more levels of detail than previously.

Misc Changes

  • Fixed a desync error that occurred in multiplayer campaigns when an Empire player chose to ‘Summon the Elector Counts’.
  • Fixed several further instances of characters being too close to the camera in the porthole view.